It was speculated that "No Man's Sky" PS4 is having problems with frame rate drops. Hello Games lead programmer Sean Murray addresses the issue once and for all.
According to Gamepur, recent rumors indicated that the space exploration game has been going through a series of bottlenecks that may delay its release. "No Man's Sky" PS4 is also believed to be experiencing severe frame rate drops.
Hello Games lead programmer Sean Murray took the time to debunk rumors in an interview with JeuxVideo. He admitted that fans should not worry about the technical side of the game.
"No, actually, the game is coming together really well," Murray said. "We're making a crazy game on a crazy scale, and doing stuff that technically hasn't been done before. And for us, unlike most games, where you can normally make just one level, make sure everything is perfect, and test every possible scenario... that's not really possible with [our] game."
Murray also confidently revealed that every game he has worked on has had a "pretty solid frame rate." "It's something that we've kind of always been good at, really," he affirmed.
The "No Man's Sky" PS4 and PC release date is reportedly slated for Jun. 22. The game allows players to take on the role of astronauts and take a journey towards the center of the universe.
Gaming Bolt reported that it appears that fans won't encounter a lot of problems when "No Man's Sky" PS4 and PC launches. There's still three more months for the programmers to develop the game anyway.
Meanwhile, in a collated report by The Bitbag, the publication noted that Sean Murray has previously hinted on the possibility of "No Man's Sky" becoming a VR game. Last year, he told Edge magazine, via Engadget, that he and his team were thinking about bringing the game to PlayStation VR as well as Oculus Rift.