May 16, 2016 04:35 AM EDT

‘Call Of Duty: Infinite Warfare' Gameplay Returns To Single-Player; Game's Trailer Hits Two Million Dislikes

The "Call of Duty: Infinite Warfare" trailer has been released. However, it has not been received well by the public.

In an interview with Forbes, developers talked about the "Call of Duty: Infinite Warfare" gameplay details. The first-person shooter has since become one of the most controversial games of the year.

"We are telling the most realistic, plausible near-future story of war," Taylor Kurosaki, Narrative Director at Infinity Ward, said. "Space is the next frontier and its militarization is inevitable."

"To be clear, we aren't developing a science fiction or sci-fi game. 'Infinite Warfare' is first and foremost a 'Call of Duty' game, which means visceral infantry combat as well as piloting vehicles."

Infinity Ward design director Jacob Minkoff noted that players will need to fight against the Settlement Defense Front in the "Call of Duty: Infinite Warfare" gameplay. They are an insurgent group that broke away from the United Nations Space Alliance.

Unlike "Black Ops 3," where players take on a generic protagonist, players will take on the role of Captain Nick Reyes in "Infinite Warfare." There is no male or female character but players will see the world through the captain's eyes.

"We wanted to explore the weight of leadership as he gets field promoted to the leader of thousands of soldiers," Kurosaki added. "It's a really exciting story for us."

The "Call of Duty: Infinite Warfare" gameplay has also gone back to a traditional format. The upcoming first-person shooter has been revealed to be a single-player campaign as of the moment.

Meanwhile, Ubergizmo reported that the game's trailer now has more than 2 million dislikes on YouTube. Apparently, loyal fans did not like the futuristic setting of the game and preferred something more "realistic."

In a report by Kotaku, it was revealed that Activision has already released a statement about the issue. "So what we know for sure is that if we always just did what worked in the past and never took any creative risks, we wouldn't have a franchise," the studio wrote.

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