Blizzard Launches E-Sports Through 'Overwatch' World Competition

The Blizzard Entertainment has been in a brimming success in introducing an elite level of electronic gaming. It was exhibited and assumed after the feedbacks on the recently concluded Blizzard Contest (BlizzCon 2016) held in Anaheim, Canada. 

Featuring the games "Hearthstone," "Overwatch," "Heroes of the Storm," "StarCraft," and the "World of Warcraft," Blizzard Entertainment is set to elevate the quality of online gaming by making their competitions as large as NFL's. 

They have put a huge edge among other leading gaming companies and clans of developers after they have their games endorsed by different league soccer teams which are anticipated in the FIFA, and then the Philadelphia 76ers. These players will be a battle of who will rule on the "Overwatch" and "League of Legends" game developed by the Blizzard Entertainment. 

The next "Overwatch" world cup will be designed with a new mechanism: players will be coming from different cities. This is to let the players develop local allegiances which usually happens in the mainstream sports like football, basketball, tennis, and volleyball. 

Three regions composed of 16 countries are working on getting the reign on the inaugural "Overwatch" World Cup. As they go for getting the gold, fans of Blizzard Entertainment's "Overwatch" has bet on their idols to get incentives. In this manner, the gaming company secures that all who are interested in the game is in the loop, even in the internationals. 

Just hours ago, Blizzard Entertainment announced the winner of the First "Overwatch" World Cup. The gold was obtained by the qualifiers of South Korea. They have battled with Russia in the final game. 

"Overwatch" seems to be the new version of an elevated quality of online team gaming, further seen to have straight similarities with how the traditional sports games were played on the field. With the recently concluded world cup, Blizzard Entertainment has obviously succeeded in overlapping the tradition and electronic gaming on the present generations.

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